The Actions Count interactive table is a gesture-based game for 6+ people projected onto a custom table of angled planes. The object of the game is to make decisions addressing an everyday human rights challenge before running out of time. Each challenge — from grappling with responses to bullying, indigenous people’s housing pressures, gay-straight alliances, voting participation, urban poverty and exclusion or conceptions of women who wear the hijab — requires players to adopt a particular character’s point of view in navigating these difficult but common issues.
Over 65 beautifully animated characters of various ethnic, religious, physical and cultural identities inhabit the game world, and are the focal point of all interactions. The game offers visitors a physically active, whimsical yet deeply engaging experience, allowing them to evolve a storyline and in the process, discover, understand and reflect upon the myriad ways human rights issues are manifest in communities across Canada.
A gesture-driven, multi-player table-top game for youth.
- Winnipeg, Canada
AAM Muse Awards, Bronze, Gaming & Augmented Reality, 2015
Applied Arts Interactive Award, Gaming, 2015
Design for Experience Award, Finalist, Experience that Makes a Difference, 2015
“Canadian Museum for Human Rights opens to public in Winnipeg,” The Guardian, September 2014
“3 reasons why the technology at the Canadian Museum for Human Rights is ahead of its class,” Travel Manitoba, April 2017